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Half the Defence (Golden Rainbow)

Simcountry: Simcountry Bulletin Board  Half the Defence (Golden Rainbow)

Anton M (Golden Rainbow)

Thursday, March 10, 2005 - 08:26 pm Click here to edit this post
if all weapons are halved there are two (not small) changes:
-attack limits are increased. small countries will feel it sooner as they dont have enough pop/economy strenght to field army big enough to defend against increased attacks.
-it will reduce processing time as (according to W3C) every weapon is beeing processed separately.

my point about 1:4 ratio is irrelevant if all units are halved. if not, it becomes very important. not sure if everyone understood what i meant. i will give an example.
for instance: we have 10k INT against 10k NF. they both have same toughness and for the sake of easier explanation 10/100 hit probability/damage. i will also assume they all fire their missiles. without changes both inflict same damage to each other- 4k of units. now INTs are doubled. under 10k limits we still have 10k of INT against 10k of NF. INTs have 20/100 (result of increased INT power) while NF have 5/100 (result of increased INT toughness). suddenly INTs can kill 8k of NF while NF only 2k of INT. again, it doesnt matter if all weapons are halved. problem is as price and manpower are only doubled thus not reflecting actual changes in weapons capabilities.

i tried to find numbers to confirm this theory, but each time i look at documentation, something is changed and i dont keep track of changes :)
also numbers dont add up. for instance INT and NF were subjected to change once. they were closely matched before, now INT have advantage 2:1 over NF.

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