online games, multiplayer games
Simcountry is an Online Digital World where you are the President of a country.
No download needed!
What is Simcountry?
Beginners Info
What is Simcountry?

Have a Problem With a Neighbor? (White Giant)

Simcountry: Simcountry Bulletin Board  Have a Problem With a Neighbor? (White Giant)

Matt Crouch (Fearless Blue)

Thursday, February 24, 2005 - 07:47 am Click here to edit this post
Youre correct. We would find out that way.

I couldnt imagine that anyone would do this to make real money -the thought had never crossed my mind until your last post. Having a conversation with you helps me, since your mind travels in very different directions than does my own.

The $ amounts are just too small to make it seem remotely attractive to me (maybe for residents of sub-saharan africa with favorable exchange rates things are different??).
Instead, the fundamental issue seems to be ingame dominance to me - the GCs can buy corps , game cash, population, and eventually will purchase countries and empires. More importantly, they are a method of exerting power over competitors ingame. Gaining power ingame is not about winning moeny, but succeeding in a game/sim. Right? (if not, then to me this indicates that the $ awards are even more ^%&ed up then I feared)

And, of course, the GCs fuel infinite mooching for the horde of insidious cheapscates infesting SC.

In a related note, I think everyone should have to pay after their first month, or be reset. Totally reset, including all corporations and anything else I cant think of :P
Id personally love to avoid all the rigamarole and permit DIRECT ingame resource transfers: when countries lose a war, or are near to losing, they can be given the option of becoming a subjugated state, and automatically sending in population, resources, contracts, money, or perhaps just being bound to some agreement from the conqueror . Maybe people could become voluntary protectorates (eg, defended by the army in exchange for a certain % of income), and maybe being in feds would COST resources (oil, gasoline, materials, men, and money to support the shared army, depending on whether you contribute more or less than the average defense...or some such system)

avoiding the whole coins-trading workaround system would stop people from trading away their ability to play the game, and instead use only ingame resources -things they are more likely to use. And any (reasonable, or more precisely, sane) talk of extortion would of course vanish.

And people like Mr woo would have more formal, reliable options. Want to build econ only but STILL want to avoid peaceful status? become a protectorate of a military superpower after sinding a binding ingame contract, and be (relatively) safe. no more worries, no hassle of delaying with corrupt or 'honorable' mercs, and no annoying deals with semi-active annoying empires like mine

Main problem: (as always, it seems...) multis, legal and illegal.

As ive always maintained, they must be banned in all forms, and hunted. Perhaps LIMITED forms of the above could be installed on nongold worlds, with more robust versions on GR and other gold worlds.

Honestly, of course, it seems less relevant these days with such short reset periods: multis who dont pay will vanish anyway.

Simcountry Introduction