John Gresham (White Giant)
| Friday, February 18, 2005 - 10:18 am |
80% of full... low level worker salary. So... 80% of what could even be a part time job. Also, we are assuming that anyone who "takes a long vacation" will qualify for unemployment benefits. That is not specified by the game. In the United States, you must meet a number of conditions to qualify.
The reason for the relatively high unemployment rate can be explained differently. The labor force is not defined in the same way in simcountry (or if it is, it overlooks some ways to be jobless but not unemploymed.) There are a number of categories of workers who aren't employed but are not unemployed. To be counted as unemployed in the United States, you have to not have a job *and* be actively seeking one. Discouraged workers don't count, and neither do students, those who are institutionalized, and those who cannot be employed. Also, the unemployment rate doesn't measure underemployment (people who are counted as employed but don't work enough to earn an adequate salary.) Presumably, Simcountry doesn't have such a concept, and any one person can only have one job anyway (presumably they are all full time, as each kind of worker is paid a fixed salary that differs only between the employer.) Not true in the real world. Part-time exists, and that is a big contributor to underemployment. In SC, you simply have fully employed and fully jobless people.