| Friday, December 12, 2008 - 12:59 am |
"Yes... penalizing successful players, that's what this is all about.
/me rolls eyes"
Is that IT Laguna? Several people say 'the changes are meant to hurt vets' and you haven't declared on them or threatened to ban them from the forum? You just roll your eyes!!!!?
You've mellowed since we gave birth Seriously though ... the problem here is:
The GMs find that the game is so successful that it is running away with them. They impose limitations in order that the servers can cope with the processing, the newbs can survive and the numbers don't get silly. We understand that. Unfortunately, the limitations they impose are largely based on concrete numbers, rather than percentages.
This game is all about learning and growing. The incentive is to build a powerful and successful empire, control your own piece of the world, be somebody. So there is a vast difference between a newb with one country, 6M population and a profit of 5B a month, and a vet with an empire of 10+ countries, all with 75M population and gross profit of several T a month.
If you impose a concrete limit that stops the newb going mad, the vet can't make any effective changes. Of course the GMs want to encourage newbs, so they set the limits at the bottom of the scale. It's not deliberate, but it has the effect of penalising vets. If the GMs implemented the limits on a percentage basis, the vets wouldn't complain that the changes are designed to hurt them.
If W3C had posted clearly the changes they are planning, why they are needed and what they hope to achieve, and gave the players a chance to ask questions and feed in, this wouldn't have happened and they wouldn't get so much hostility. We are beta testers, after all, and we have invested time in learning this game. Respect us enough to give us the brief on the next task and listen to our concerns and expertise BEFORE it starts ...
Hugs and respect