online games, multiplayer games
Simcountry is an Online Digital World where you are the President of a country.
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What is Simcountry?

New rules for CEO's...Enjoy. (White Giant)

Simcountry: Simcountry Bulletin Board  New rules for CEO's...Enjoy. (White Giant)

John R

Thursday, December 11, 2008 - 04:23 pm Click here to edit this post
Yes... penalizing successful players, that's what this is all about.

/me rolls eyes

In W3C's eyes, the total game cash in the game doesn't suit prices, production. Which is true.

To have an idea, the total production in Little Upsilon is $426.101.251.352.163 in one month. My main alone possess $506.809.305.181.617 in cash. I remind you there's 3 466 other countries in Little Upsilon. This is what they mean by unrealistic.

So, to reduce the amount of money stored by players, Financial Services were introduced. They work as a way to erase excess cash and moves players to exchange it to GCs. It works. It is also quite intelligent by the fact it works on percentage, not so intelligent regarding the limit from which it kicks in.

The usual way this would work in the real world would be the generalized increase of price of goods and services, which we call by inflation. But we have base price here - it's an intelligent measure, trust me - which prevents it from happening. To be point out, remains to be said this correction operates for the circulating monetary mass, not the "total monetary mass". That just acts as a limit, same for total production - you can't buy what doesn't exist.

But excess cash doesn't pose a problem. It can't. What problematic situation may there come from too much in the game or in one entity? Hyperinflation?... Base Price, Spending Limits solves that.

For the players, since the fee happens from a level much above the limitations on spending and granted their profitability, it doesn't remove or diminishes their ability to use the game. What pains them is the perception of a (soft) limit and of losing earned money.

If I had to reduce the total amount of cash in this game and put the Cash Market to work... I would have done things differently. Or nothing at all, since none of this is an actual urgent problem.

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