| Thursday, December 11, 2008 - 02:29 am |
The current Cash Market structure does not remove game cash from the worlds. It changes ownership of existing $SC for existing GC between players.
The only compensated method of reducing the total game currency amounts is through the sale of GC to players for $SC by W3C, not other players.
We may sympathise that W3C left the Cash Market to players at player request, but the dynamic has changed. W3C must now intervene to put new GC into the Cash Market, lest "Financial Services" rob players who are unable to lower their cash reserves through the already strained market.
Petulance on the part of players or W3C serves noone's interest.
This is a relatively simple problem to fix: reimplement the direct GC/Game Cash Exchange feature.
That will allow for players to make the reductions W3C demands in the short term, but the long term issue of game cash quantities remains wholly a W3C issue. Such cash reserves exist because we can accumulate them. If W3C wishes to see lower amounts of cash in the worlds, they must change their programming of the Sim. This is not a player problem.
The decision of W3C to place real world value on their simulated game assets may need to be reviewed. My own opinion is that this is a game. There is no need to pay players for playing. Sell us GC for real cash, W3C, but do not assume financial liabilities for successful play.
Have a little more faith in your product.