| Thursday, December 11, 2008 - 01:17 am |
Keyword: obsession, stubbornness.
Ignoring reactions, there is no problem here. I'm not saying "I don't see what the problem is", I'm saying there isn't a problem.
If nothing were to change, we could continue to play as we always do indefinitely. That is an indication of no structural problem.
Excess monetary mass doesn't pose a problem. It can't. Not here. Naturally, the reasonable course of action regarding this subject would be to leave it untouched.
There is a problem with a different, but dependent and intersectioning economy in this Game: the Cash Market. The problem being the lack of demand, fruit from insufficient monetary mass (Gold Coins) to satiate supply. It is so little the market runs intermittent for large sums (countries and enterprises) - meaning it can't set values, references for transactions by itself.
We can say there's insufficient Gold Coins, because economics is constructed from references. And the references used in the Cash Market are given by the gamemaster, being these unsuitable.
In short, the problem doesn't lie in the in-game economics, but in the Cash Market. The problem being of quantity - not of value, if you wish to keep the references the same - the easiest solution is... to devalue Gold Coins faced to the USD - not game money . Instead of $1 = 10GCs, 1$=20GCs might put the machine to work.
Detailed analyses of the omnipresence and omnipotence of the gamemaster as an economic agent in the Cash Market; of the influence, flexibility and purpose of each reference, and of the future relations between in-game economy and GC economy are in order, but I will not misuse my time on this anymore for today. If you, a gamemaster or a player, wish to discuss this entire matter, warn me.
Now, I will just say I don't like seeing people getting banned while they strive to do good, even if their methods are of questionable... sagacity. So, I hope this is a temporary ban and I will see Treasurer in the forum a week from now.
What's missing: discernment.