online games, multiplayer games
Simcountry is an Online Digital World where you are the President of a country.
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What is Simcountry?
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What is Simcountry?

Simcountry: game of limited mediocricy (Fearless Blue)

Simcountry: Simcountry Bulletin Board  Simcountry: game of limited mediocricy (Fearless Blue)

John Gresham (White Giant)

Wednesday, February 02, 2005 - 10:52 pm Click here to edit this post
"is it unfair for one player to with hold all production until prices are at a high level so he can make more money? sounds like a good buisness practice to me."

Simcountry markets are too competitive for that to work (mainly due to the complete lack of comparative advantage between countries and economies of scale or any sort of differing ease of entry)... but otherwise, the rest of your reasoning seems sound enough.

the game is becomming a joke and will continue to, unless countries are forced to reset and restrictions are removed.

Forced to reset? I don't see that. Rather, a more realistic model with the moderating effect of currency exchange rates and a more easily tankable (and liftable) economy.

But yes, we need restrictions removed. It'd also be nice to have a model that takes into account transportation costs of goods and services. More options not less, please. I'd also like a way to tax imports or change the income tax in my country, or excise tax specific goods, or change my interest rates (which would be tied to currency exchange rates.)

The rigidity of the Simcountry economic model makes it very single-track. Upgrade->sell->wealth. (Also, build more corporations that upgrade->sell->wealth, and provide for that expansion with increased population growth and education service.) That isn't how excess economic profit is produced, usually. Since no one has monopoly power or even oligopoly power in this game, we shouldn't be seeing different industries simply being unprofitable and others being very profitable. Especially with the lack of differing eases of entry, the economy should be stabilizing to a point where anyone producing anything should be earning close to a normal profit. But we see that it often doesn't. Some goods are in almost perpetual unprofitability, whereas others are not. That is not realistic in an economy with so little industry concentration.

Simcountry Introduction