online games, multiplayer games
Simcountry is an Online Digital World where you are the President of a country.
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What is Simcountry?
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What is Simcountry?

Poll - CEOS NOT WELCOME (Kebir Blue)

Simcountry: Simcountry Bulletin Board  Poll - CEOS NOT WELCOME (Kebir Blue)

Sheik Yerbootie (Fearless Blue)

Wednesday, January 19, 2005 - 08:32 pm Click here to edit this post
CEO accounts are excellent means for rebuilding war torn countries. each CEO can have only 3 corps in a country, but there is a workaround for that discovered by matt crouch I believe.

CEOs are good for pre-war corp stealing. bring the overall corp number down means that you have less of them shielding your WI. multipal bidding by several players would really help reduce corp totals. (weak I know, but it's still a viable tactic)

CEOs are good for weapon manufacturing. not as good as they once were, but still capable.

CEOs are good for protecting younger countries from inheriting debt from bad corps. CEOs must maintain a positive cash balance to do this, but still doable.

CEOs are good for buying and trading your countries stocks. everytime you issue stocks, your CEO should be buying them up and reselling them to make money. this is usefull for controlling the stock price of corps.

CEOs have value to the game, but it's very limited and most of it could be performed by other countries in your empire. but they still have value.

IMO, CEOs should be parts of a federation. infact, non-federation CEOs should be allowed to join a feds common market. the only reason for this being to give communication lines for rebuilding war torn countries. they could also be used to supply corps with materials (bad idea IMO, but possible).

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