online games, multiplayer games
Simcountry is an Online Digital World where you are the President of a country.
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What is Simcountry?

Recent weapon changes and thier effects on the game (Fearless Blue)

Simcountry: Simcountry Bulletin Board  Recent weapon changes and thier effects on the game (Fearless Blue)

John Gresham (White Giant)

Friday, January 14, 2005 - 10:04 pm Click here to edit this post
Yes, Anton, I know the hopelessness of my position. It seems like people are willing to accept quite erroneous abstractions that have little reflection of reality as long as they kinda-sorta work. :)

your right ofcourse, I always forget about the 3rd world cripple fights. but I said modern battle field didn't I?

Can you show me a war where both sides have used the best of modern equipment? No, you can't. Therefore, to make silly allusions to our most recent history as somehow predictive of what a battle between two capable countries would look like is patently ridiculous. The Simcountry world doesn't have one superpower that spends more on its military than the next 5 countries combined.

However, there is another example that is close to what you require: The first Persian Gulf War had front lines develop along the Kuwait-Iraq and Saudi Arabia-Iraq border.

wholly shit moron, do yo know how far bagdad was from were they started?

Thank you, and may you keep enumerating flaws with the Simcountry system-- like the lack of spatial relationships between individual targets in a country.

do you recall the amount of resistance they encountered on thier way to bagdad?

They encountered very minimal resistance, and yet they still had to fight to beat a path to Baghdad. They didn't just say "Ok, we're going to attack the capital today, and we're only going to fight what is there right now, bypassing everything in Basra, Najaf, and other Iraqi cities and towns." Shock and awe was the plan, yet they still didn't take Baghdad as fast as they could have just motoring to it in a straight line without fighting. You don't see the flaw in the war system here? There is no way to defend targets by placing an army between the invader and the target. A group of towns placed closely together on the map will absolutely not help each other defend the area; and that is really what vehicles and the like are for when on defense-- moving and defending where needed.

And to add to that, the basic assumption that the Simcountry war system relies on, that a war is won only by destruction (and not occupation), has been quite well disproven by the Iraq War. It is possible to occupy a nation without utterly destroying it and its corporations-- something not represented at all by the Simcountry system. In fact, until you utterly destroy a nation you *don't* occupy it. Your offensive forces are at your offensive and strategic base for the entire duration, interrupted for a few seconds only each time you carry out an attack.

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