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Recent weapon changes and thier effects on the game (Fearless Blue)

Simcountry: Simcountry Bulletin Board  Recent weapon changes and thier effects on the game (Fearless Blue)

Matt Crouch (Fearless Blue)

Wednesday, January 12, 2005 - 02:44 am Click here to edit this post
Ahhh, anton. I idnt know that the hit rates were changed differently for NF/int.

jozi lied to us then :) , making NF weaker. That is obviously not something I would agree with. I was going by what Sheik had said

the ratio of offence to defence stengths remain the same.

which would have meant that the war limits were effectively larger.

contentions:red{
strategic weapons were also unstoppable if defensive airforce was defeated with 10k limits.
}
Disagree.

offensive land forces with 10k limits were unstoppable if air was down

disagree

sheik ,

attacklimits are NOT doubled. they remain exactly as they were because both offence and defence were doubled in strength.

Disagree, again. Defense was always unlimited, but offensive attacks have been limtied for a year and a few months now. Making the weapons twice as powerful + costly, regarldes sof the weapon involved, effectively doubles the limit for that weapon. If defenses had been limited as well, you would be right..but they werent. I dont see how that is not clear anymore.

HOWEVER
the changes to the hit rate as reported by anton efectively not only negate this but take it a step backward.


the next cha session with jozi will be concerned with the war system. Balancing thins involves almost no work (but a great dela of thought and experimentation)

proposals will be welcome

(i have a long list of my own :P )

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