online games, multiplayer games
Simcountry is an Online Digital World where you are the President of a country.
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What is Simcountry?

Socialist bias in the game? (Kebir Blue)

Simcountry: Simcountry Bulletin Board  Socialist bias in the game? (Kebir Blue)

Cavalier Dalai (White Giant)

Tuesday, December 21, 2004 - 06:00 pm Click here to edit this post
KA asked "Can we find a game-relevant kernel to this thread? Is there some way that the game could be made to model the successes and failures of privatization?"

I would guess that the game could be expanded to reflect some other problems with any capitalist state that has weak welfare/enviromental/ consumer protection laws.

One example on the macro level that the game is currently played at is the enviroment. There is no measurement of polution or other negative impacts that our industrial countries in this game have on our nations. Currently you can pollute to your hearts content. Let's face it, a country with many sulfer, steel and gas corps. is going to smell horrible.

Perhaps a measurement of how much the government is regulating the corps where the country's president would have to balance the costs of enviromental controls on his corps. These enviromental laws might be reflected by decreasing the net value or causing more problems in a corps. effectiveness.

In exchange there could be a new measurement that reflects on the overall country score. The new measurement would increase the country's score by reflecting a clean enviroment. A clean enviroment meaning that the country's children have a lower level of asthma and lead levels; more parks for families; cleaner drinking water; less hidden costs (e.g. toxic sludge in the rivers/lakes and drinking water) for new developments.

As I've quickly propesed this would have no impact on the war mongering states. Unless you made their army sick because of the bad drinking water.

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