| Tuesday, December 21, 2004 - 12:57 pm |
My thoughts, briefly: (dont have time to outline reasons only thoughts)
1)Average country population in SC should be about 600k-1M
2) Corporations should be 1/10 ro 1/20th their current size or smaller.
3) Small populations should grow (very) rapidly, high popualtions should grow slowly, then peak, then start negative growth as density passed a certain threshold. Very High health care , education, and wealth would slow population growth; but all of the above would also increase immigration. Moderate health care will reduce the death rates dramatically but not efefct the birth rates; birth rates themselves will drop with education, wealth, and populatio density (maybe other factors as well)
This would stop the gigantic players from growing forever and keep things competitive (GR countries around 20 times larger than starting countries exist, maybe even 25 by now), but still give them a gigantic advantage.
The threshold should be approximately 4-6 times the average starting players population, and pegged to it rather than any specific arbitrary number. This is for gaming purposes even more than realism purposes.
5) Giving additional features that make things easier, more fun, or more interesting (suggest some?) to the P2P players is a better idea than giving them massive ingame advantages. They already have plenty. If they had a population cap of 7M, they would still have plenty.
Perhaps the stock market limits culd be relaxed, extra data/interface pages, immigration, etc be added. I dunno. as long as it didint give them massive ingame advantages.
I think no game should give people who pay (real money that is ) advantages in the game when compared to nonpaying players simply for paying. There should be other reasons to do so.