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W3C Open issues from the Chat on Saturday December 18 (Fearless Blue)

Simcountry: Simcountry Bulletin Board  W3C Open issues from the Chat on Saturday December 18 (Fearless Blue)

Arwen Undomiel (Kebir Blue)

Tuesday, December 21, 2004 - 10:43 am Click here to edit this post
Attack size and warring parties

We currently have limitations of the size of attacks in all worlds. These limitations are set to prevent quick destruction of small players by huge federations. It gives the defending country a little more chance to defend itself.

However, many of the countries involved in war do not need such protection and should in fact be exposed to larger attacks and are able to handle such situations.

The attack size should be based on the power of the fighting countries. Their capabilities can be measured by their defense index. The higher the defense index, the larger the max attack size should be.

We plan a game update that will make max attack size depend on the defense index and the war damage. This will make attack sizes dynamic and dependent on the way the war is conducted. As the defense index is updated only once in eight hours, the current war damage will be used to tune the max attack size down during that period.

The max attack size may be reduced but there is a base level, which is the current max limitation. The max attack size will never be reduced below that base level.

The current attack level may be applied to countries with a defense index of up to 100. The attack size will increase with the defense index and will reach 200.000 when the defense index is 2000. The attack limit max is 10.000 times the defense index / 100 with a minimum of 10.000 and a max of 200.000. All these limits can be three times higher in Fearless blue.

The max level depends on the defense index of the country that war was declared upon. The max level will be recomputed each game month. Correction to that level will be applied before each attack round. The correction will be a fraction that depends on the war damage since last month run and the reduction will amount to 100% if the recent damage is at the level of 5 trillion. At that damage level, the max attack size will return to the base level of 10.000 (30.000 on Fearless blue).

I can see what your trying to do jossi, i dont think players should be punished for building a defence however. This approach would encourage people to

a) Build minimal defence and go for maximum attack

b) Take many many slaves to get maximum shared defence while keeping individual indexes low.

c) Hit hardest the small empire builder who has a small number of countries they have worked to defend heavily.

A small empire builder with say.. 4 countries with reasonable defence (say defence index 300 for each individual country) would be much much
easier to take out than a 12 country empire with shoddy defences and index 99.99. I think we would actually have a situation where people destroyed weapons in order to limit attacks on them.

For limits i know there are people happy with no limits, and others happy with current limits, im personally somewhere in between i can see the argument for no limits on FB for instance
but understand concerns about new players
being destroyed before they can get going
but do not think it is the way to go to make buying defensive units a liability.

Just my POV,


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