| Friday, July 25, 2008 - 03:51 am |
"So no, you don't understand this implementation.
I'll clear two points:
I said professionals. Not workers.
I also said 200 000. NOT 120 000."
I understand that. The problem is I never GET to 200K professionals because I trade them away for workers before that point. The worker importation I do most often is an 80/120K mix of LLW/MLW.
"Maybe you have less than 200 000 professionals in surplus because they have been converted into workers you have in shortages. "
Indirectly, I suppose, through the aforementioned workers' exchanges.
"These conversations have made it more than likely for you to reach the 90's house on the employment index and are completely automatic."
I was running at 93-94% employment in my main BEFORE these changes were implemented.
I suspect that my micromanagement is addressing any of these alleged "shortages" before the automatic algorithms register them. What I do know was that before these "support" functions were introduced, I had to do an OCCASIONAL conversion of nurses into HLW.
Now, a majority of my time on SC is spent finding MLW, when this was never a problem before.
Therefore, I would like some influence over worker distributions myself that isn't dependent upon me constantly making workers trades.
I feel like this is W3C's approach to letting players manage their own workers. ("That problem" spoken by the narrator in the first sentence refers to pilot error).
The aircraft autopilot was trying to land. The pilot was trying to take off and go around. I feel the same thing happening with managing workers in this game, and would thus like an ability to tell the game that I really only need 25-26% LLW and the rest can be trained to MLW or HLW.