| Friday, July 25, 2008 - 02:39 am |
"But since you want an answer...
The point of your poll was to stop massive worker conversions. Those have stopped. Conversions are still in place but those have been fine tuned in the Support Functions series.
They are doing their job well, correcting shortages and excesses as always, but in a manner that doesn't strangle development.
As such, there is no need for the implementation of your poll.
Anyone who complains about worker shortages these days is doing a bad job and should not look for excuses in the game."
No. The point of the poll was to allow us to manage workers like we do professionals. Nothing more, nothing less.
All the support functions have done was to shift shortages from HLW from MLW. No, technically I am usually not in shortage, but it is difficult for me to get enough MLW to expand, too, and I am nowhere near the population soft cap. Whenever I import them from workers exchanges, if I don't find employment for them immediately they disappear at about 15K per game month, which in LU terms, is pretty fast in real time.
The purpose of the poll was to transfer such management of auto-conversions (or have the option to do so) from automated algorithms to the players. Nothing more, nothing less. Just because the algorithm has changed doesn't mean that the fact that I can do a better job than some computer managing my workers has changed for the worse along with it.
Give the players more control--as with anything in life, some will make mistakes and some will perform quite well. There is no reason for LLW/MLW/HLW ratios to be set on full autopilot for those who would rather tweak the ratios manually.
The system as is may prevent shortage, but it doesn't do much for expansion either when no matter how much my population grows, I only have 20-25K MLW before they disappear into some black hole.