online games, multiplayer games
Simcountry is an Online Digital World where you are the President of a country.
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What is Simcountry?
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What is Simcountry?

IRC Chat with Jozi - 26th of July

Simcountry: Simcountry Bulletin Board  IRC Chat with Jozi - 26th of July

Ambiorix The Great (Fearless Blue)

Tuesday, July 15, 2008 - 03:37 pm Click here to edit this post
Saturday the 26th?
Won't work for me neither, sorry.

The only thing I would like to ask is what we are getting in return for those few dollars and - much more important - for our time. The economy part of the game is as far as I know unique and interesting. After a year or so that starts to wear out though as you are trying to perfect the economy using public and private corporations. This becomes time intensive and as a result, less appealing.

To limit the size of my goodbye topic I will further write down my pure game-related comments.

Concerning the war element I started 2 years ago in an exciting/challenging/realistic environment. If I remember it well, your country was protected for a certain period (7 days?). As a newbie this stimulated me to develop the country quickly and also to NOT annoy other players. I scanned the continent and the world to see how others had built up their army/economy.
The old war engine allowed attacks on a very large scale so that you could never be sure your country would survive every possible war. One mental madman could terrorise entire federations with huge armies. The tandem Ruger-Ace used to be a threat to the now allmighty Laguna (aka Loire aka John R).
Slowly the game changed: resets became history, secured mode, levels... I will leave the details behind and just describe the general feeling of getting more and more restricted. Some examples: financial services, worthless C3's, restricted cashouts and (again) secured mode. I think I can say the community has been feeling oppressed in the chest.
The new war engine fits in that list as well IMO. Correct me if my opinion is outdated, but I still feel war against big countries has become more than ever a tedious job. Have we had any recent big wars occurred actually? The units indeed are more realistic and yet the feeling of war being fun is not improving.

General conclusion
Compare it to someone who grabs a fistfull of sand. He wants to prevent the sand from flowing away through his fingers so he tries to
1) put pressure on the sand
2) close the gaps between his fingers
However the harder he tries the more sand disappears. He ends up with only a tiny amount of sand held firmly in his hand.
That is the impression I have of what has happened roughly the past last 10 months.

Signed,


Ambiorix The Great.

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