| Saturday, July 12, 2008 - 01:49 pm |
You should also have in mind Simcountry is mainly played by individualist personalities.
We aren't big on collectives.
I have problems in opening my borders to other players, because I know I can do a better job than they can.
I hold all the conditions in my hand and I can manipulate them to befit me.
For a player that knows as much as I know, an economy with a centralized planning works best. It can actually do wonders.
If I were to bother myself to reconstruct my countries to what they were a year ago, they would be the most profitable of all Simcountry. In fact, they were and I managed to gain 4 of the 5 FI top positions all at the same time; only GR escaped me, due to Cyriac's extensive loan program. And to throw in another punch, I succeeded in being 1st in FI and 1st in War Rank with the same country.
If it were a free market and I left my countries open to whatever wishes the CEOs would come up with, I doubt I would have been as profitable.
The main flaw of an economy with centralized planning was its difficulty in dealing with all of the market information and evolution.
A player can easily choose with which information he should work with after he has been playing around and the only evolution we have to deal with are the punctual alterations to corporations done by W3C. A market does tend to correct itself, afterall.... thank you C3s. :P
Yes... I've been playing for too long. ;)
PS: I do believe in free market and all that stuff in the real world... but this isn't the real world.