online games, multiplayer games
Simcountry is an Online Digital World where you are the President of a country.
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What is Simcountry?
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What is Simcountry?

The GM's are effectively putting chains on CEO's now. (White Giant)

Simcountry: Simcountry Bulletin Board  The GM's are effectively putting chains on CEO's now. (White Giant)

Veritas (White Giant)

Friday, July 11, 2008 - 11:41 pm Click here to edit this post
You're not used to it already?

It has been the stated objective of W3C to prevent the intelligent players from outperforming the idiotic preteens, teenagers, and adult dimwits that will give W3C the money and numbers they desire.

W3C needs to wake up and smell the roses. Backtracking on official comments that were made in the past is no way to secure long-term customers. I understand W3C has a misplaced and naive desire to help new players get up to par with people who have spent years here, but at some point Jozi and Co. need to realize that players who have put forth years of time playing (and in most cases promoting this game to their friends) shouldn't be prevented from utilizing certain aspects to increase their own level of playability.

If W3C feels the need to limit players' activity on the share market, SimCountry may as well drop any claim it has had on being a "limitless" simulation. W3C is intentionally curbing the playing experience of successful players, for no other reason than the fact that they are successful. If I want to sit at my computer for hours and transfer 100s of corps to my CEO through the share market, why the hell should I not be able to do so? It takes work to transfer corporations through the share market. Why the hell is W3C purposefully screwing over players who put time and effort into their game?

Sorry, enough is enough. I have been around this game since 2001. I was here when there was just a single world. Although the features seven years ago were no where approaching the impressive list we have today, the features we did have were not hindered by senseless limits. New players were not favored over long-term players. Power and status was gained the way it is in real life - through hard work and dedication. Now, all new players are akin to the children of millionaires - privileged enough to be able to forgo all the hard work that the rest of the people have had to put forth. And the successful among us? We are doomed to face plant square into the glass ceiling. There's a point where players actually exhaust playability in this game because there's nothing more they can do to improve. Not because of a lack of ability, but because of a truckload of artificial limits.

Now, I only am around because I'm paid through September. What path W3C takes will decide whether I put down another $36 and play until I leave for Australia next Summer, or whether I cash out the thousands of GCs I have to my name and take my money elsewhere.

Jozi and Co., don't let a good thing go down the drain. I want to see this game be successful, and I want to be there every step of the way. But at some point you're going to have to recognize that your long-term players are your most valuable customers. Take our advice before it's too late. We're willing to give it for free.


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