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W3C - Common Market Contracts and price

Simcountry: Simcountry Bulletin Board  W3C - Common Market Contracts and price

John Fire (Golden Rainbow)

Monday, June 16, 2008 - 10:54 pm Click here to edit this post
The fundamental problem with the Common Market is quality not relative price.

The seller may get the correct price for say a 290 quality product. No real harm in selling to the CM.

The problem is that if the buyer purchases this 290 quality product he buying a much higher quality than is necessary and receives the same benefit as purchasing the same product at 190 quality. In effect, 100 of the product's quality is wasted making buying from a CM unprofitable.

The seller is usually buying 190 quality supplies and has their corporation upgraded to full 200 quality if they are smart. Making the roughly 290 quality an inevitability. For private corporations, the situation is the same though the numbers are slightly higher. The buyer wants to buy 190 quality supplies, not 290 quality, and you cannot get contracts in the CM for 190 quality supplies.

Now, that just includes corporations. Conventional wisdom in SC says to buy 100 quality products for your country because quality doesn't matter so paying more does no good. You cannot get contracts in the CM for 100 quality products.

If you were able, for some reason, able to get 190 and 100 quality products: the person making them has not upgraded their corporations and/or is not buying more than 100 quality supplies. This player would not be making profit. Either the buyer makes the profit, the seller profits, or neither do; but under the current CM system both cannot.

The CM system is inherently flawed and I do not think there is any solution unless the seller can sell at 290 quality and the buyer is able to buy it at 190 or 100 quality.

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