online games, multiplayer games
Simcountry is an Online Digital World where you are the President of a country.
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What is Simcountry?

The Worst Idea in the World (Kebir Blue)

Simcountry: Simcountry Bulletin Board  The Worst Idea in the World (Kebir Blue)

Si_Attica (Kebir Blue)

Monday, June 9, 2008 - 02:10 am Click here to edit this post
I'd be curious to know your nomination for the most fatheaded proposition ever to grace the 'Exclusive Poll' page. Players who have been round the block a few times must have seen some quite astounding things, but which one would you claim to be the fairest lemon of them all?

Until the other day, I was coming to the conclusion that a vote to hack off our balls with a rusty penknife would not only pass, but do so in a hail of petals to the sound of trumpets. And though it's true that the currently mooted concept of giving us all personal world clocks ('This morning I want to go three times faster and make three times more money and babies than anyone else'.. 'Oh yeah? - in that case I'm going to go ten times faster than the ten-times-fastest..') is failing to capture the public mood for some strange reason, the general rule seems to be that success is assured for anything which helps to make the game more of a cosy little playpen where nothing difficult or bad can ever happen.

I've only been in the game a month or two (or, in the above scenario, since breakfast), but my impression is that the devs want a game - game as in surprises, setbacks, challenges, scissor-paper-stone decisions - whilst a sizeable mass of the players want only a safe harbour from these nasty real-life things.

Am I overstating the case? Possibly. Are there excellent ideas as well? Of course. But if someone wants to prove me wholly wrong, please could they explain to me why a proposal to allow CEOs unlimited presence in a country is currently enjoying a lead of 35 for to 7 against? Ah yes! - what bliss! - no more irksome interaction with other players who might have germs, no longer any point in building low-tax economies to entice the cigar-smoking classes - just plonk all your corps in the pet country of your choice, bring down the iron curtain and be done with it. From the rapturous reception it is getting, this is clearly a wonderful idea whose time has come - so why on earth did the devs never think of this dazzlement themselves?

May I recommend a very fine game called Pooh Sticks? English readers will have heard of it. For the rest of you, there is Google. What you do is this: you stand on a bridge, and throw a twig into the water. Then you rush to the other side, quick as you can, and watch the twig float downstream. So long as gravity is working that day, success is more or less assured.

Once you've mastered the rules it's damn good fun, with Zen-like levels of satisfaction and achievement. Just try it and you'll see.

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