online games, multiplayer games
Simcountry is an Online Digital World where you are the President of a country.
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What is Simcountry?

A Comprehensive Critique of Auto-Fixes (Tom, please read) (Little Upsilon)

Simcountry: Simcountry Bulletin Board  A Comprehensive Critique of Auto-Fixes (Tom, please read) (Little Upsilon)

Ms. K (Little Upsilon)

Tuesday, June 3, 2008 - 04:49 pm Click here to edit this post
FIRST: SALARY CHANGES

The salary change idea is actually the least troublesome for me, believe it or not; however, I also think it has the most room for improvement, and this is for several reasons:

1.) Other things influence the profit of a corp more than salaries. The first is trade strategy, the second is supplies quality.

SUGGESTED IMPROVEMENTS:

a.) before corp salaries get lowered, why not set the corp at buying 100 quality supplies? Is it not also true that real life corps in debt will try to save money on the production side?

The optimum quality for a corp is 190 (to all the misguided fools behind the curve who still think it's 160: try it!); however, the game sets corps on any quality by default! The dreaded 'any quality' setting will drive your corps down quicker than lead.

b.) you can also tweak trade strategies. Why not a more aggressive buy and selling strategy? The default has you selling at below quality, and offering above quality for supplies! Who came up with this business plan? Maybe instead of laying off workers, you should try offering slightly below quality for supplies, gradually increasing, and ask a little bit more for your product, while gradually decreasing.

2.) The other thing I would like to suggest is that there should be a hard cap for salary reductions, and I don't mean at 30 salaries. The LOWEST they should ever go is to 200. This will save some tax revenue for countries and keep a little utilization for corporations.

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