| Sunday, June 1, 2008 - 12:58 am |
Population presumably exists to provide profit and to staff an army.
But army size means nothing. All of the army might be in reserves. Nor does army size say anything about the effectiveness of the specific weapons owned, or of their commander; an army with 10 million soldiers might consist purely of defensive destroyers.
Profit enables buying many things, without reliance on a credit card.
Anyone can use a credit card to buy population and countries, or to buy game cash and spending boosters and then buy weapons. Population and army size are so easy to get, that they mean nothing.
There are many, many ways to earn profits. There are so many ways that even if one played 15 hours per day, one wouldn't have enough time to exploit all the ways to earn profits. Most of those ways are not reported on any public accounting. There is an underground economy.
The finance index is one indicator of country profit. But it's limited to the most traditional revenue sources.
The "Expected Profit Real Month in GC" statistic viewed when one clicks on nominal value is another indicator of profit. That too is limited to the most traditional sources of revenue.
The highest game level achieved is another indicator of profit, specifically of gc earned through awards.
But there is no way to know all or perhaps even most of the profit a player earns. There is no adequate public accounting.
Population, army size, and gross production are cute. But they don't mean much else.