| Thursday, October 28, 2004 - 04:06 pm |
Ill do that as soon as you name one country in the real world which has hundreds of trillions of dollars loaned out, or a single small road maintenance corporation which makes 100 billion dollars in profit per year.
The Dolleuro in SC has nothing whatsoever to do with the value of a dollar or a euro in the real world.
The bottom line is that stockpiling of anything for that amount of time is ridiculous. Vegetables dont last, electronic components are obsolete, and weapons are laughable. Nothing resembling it is realistic; perhaps a few months of storage are reasonable for many products (stone, coal, etc...) but ive always thought that any other reserves were bad for the game.
Weapon stockpiling is nothing more than an attempt to get around the limits by the experienced players. This screws the newer players, doesnt actually work against anyone with half a brain, and clearly is nothing close to realistic.
It never would have been used so extensively if players hadnt been forced for about 2 years to search for increasingly subtle ways around the limits...
Sucks to lose the weapons matt (im betting it was some gigantic total quantity that you lost, assuming ALL the corps lost their reserves)...but honestly...what the heck are you going to use them for anyway?
parades? exploits mucking with improperly responding air defenses? demolishing some poor newb who has literally less than 1/100th your net worth, army size, experience, or all of the above?
(personally, I think that if youre not going to give away all but a few of your countries to attract new blood, as you obviously should, you should conquer and reset as many c3s as possible. )
However - Doing things like this intentionally without announcing the change is ridiculous. It is totally unfair to people like Matt. who have been playing the game based on one set of information and rules. Its hard to think of better ways of alienating your players.
At one time this seemed to be a habit w3c had broken out of. What happened?