| Wednesday, October 27, 2004 - 06:08 pm |
I actually would have to agree with Rob Goddard--claiming that weapons become obsolete without providing a mechanism for their obsolescence is BS. If you want your explanation to not be full of crap, some kind of "time built" tag ought to be put on the weapons. Or the weapons wouldn't have an expiration date, per se, but might lose quality (perhaps at the same rate corporation quality upgrades are lost). Perhaps some overhead could be spent by stockpiling corps to maintain older products.
Irl, I doubt weapons built decades ago are any less powerful than they were when they were built. It's just that newer weapons are more powerful. Thus the alternative way of making weapons obsolete ingame would be to constantly make stronger weapons available, while phasing out older weapons. Phasing out would probably include reducing relative strength and marked reduction in market price. If this method is adopted, a phase-out warning, especially for ceos building those weapons, would be appreciated before the phase-out starts.