The Shiekh (Fearless Blue)
| Sunday, May 01, 2005 - 06:28 pm |
What would make the game more realistic is price sensitive demand substitution. If wool gets very expensive in comparison to cotton then clothing corps should partially replace the consumption of wool with cotton to manufacture clothing. If meat gets expensive citizens will consume more poultry, or fish, to compensate. Cars become expensive then people consume more holidays, shows, clothing, furniture etc.
Base price is important, it directly effects worst case profitability. There are some corps which can make profits even when buying supplies at the maximum of the price range and selling at the minimum of its price range, it is the setting of the corps base price at a high enough level that keeps these corporations profitable. Most corps on the other hand run up sizable losses when the supply and demand prices are unfavorable.