online games, multiplayer games
Simcountry is an Online Digital World where you are the President of a country.
No download needed!
What is Simcountry?
Beginners Info
What is Simcountry?

GAME UPDATE? WHA....

Simcountry: Simcountry Bulletin Board  GAME UPDATE? WHA....

The Shiekh (Fearless Blue)

Friday, April 29, 2005 - 07:25 pm Click here to edit this post
Giving new players some GCs to play with on the cash market is a great idea, in theory, in practice its a bit of a double edged sword. 15 GC is potentially 15m population, and a population increase of that size will completely screw the indexes of a new country with an inexperienced president.

With the removal of one off purchases from the calculation of finance index, it is now not particularly difficult for a relatively new country to achieve a FI of 180, which activates the triggers for civil unrest (social security, transport, health, and education).

I spent about 15 GCs buying population for my country so I could build up the economy, while being "economically responsible" by frugal spending on health, education, transport, and social security. When my finance index passed 180, civil unrest exploded and I lost about a dozen corporations, and had tens of thousands of injured in hospitals I couldn't afford (in a health index sense) to convert to war hospitals.

I envisage that many new players would get pissed off at a game where they get civil unrest within a couple of days of starting to play.

Giving starting players 15 GC spread over several weeks is possibly a better way of doing things, 5 GCs when they start (day 0), 5 GCs one week later (day 7), and another 5 GCs three weeks in (day 21) which is about half way through the 45 day free trial. Besides giving players time to read the documentation and to explore the game before spending all their coins, it also acts as a form of enticement to keep people playing.

Simcountry Introduction