online games, multiplayer games
Simcountry is an Online Digital World where you are the President of a country.
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New world order: Warlords losing grip (Fearless Blue)

Simcountry: Simcountry Bulletin Board  New world order: Warlords losing grip (Fearless Blue)

CorSec Authority (Fearless Blue)

Friday, April 15, 2005 - 05:15 pm Click here to edit this post
designing the game to provide protection to new players is a waste of time. it only unbalances the game in a way that satisfies noone. the best way to protect new players and keep them playing is to make it more likely for them to join and create active feds, and for the experienced players to teach them. IMO, the best way to encourage and protect new players is to provide a safe haven away from all the nasty warlords so that they can learn the game. introducing stringent restrictions on all war hurts everybody in the long-run. it's better to have a segregated system. remember, most of the current vets learned their skills on the free worlds, not GR.

the best way to do this is to create a new world, peferably with a capacity for only a few hundred players (honestly, that's big enough). do not allow the pay-to-play features there, and don't allow pops higher begin there, they'd find themselves in a more active ecommunity, surrounded by people in the same poition as them- rather than the barren wastelands of the other worlds. they should ideally group into feds (under the leadership of an vet, perhaps) before they start on the other worlds.

this would make it easier for the experienced players to identify good trainees. there would be no imbalance between relative strength, due to small pops and resets. it might even be a good idea to only allow war against C3s, and restrict player-player war on such a world. and the fact is that this game is enjoyable almost totally due to player interaction and competition, so putting people into feds keeps them playing.

as for the other worlds, the focus should be on encouraging medium-level feds, not protecting those who can't play. remove attack limits, allow feds to share offensive/strategic weaponry and count attacks from multiple bases/carriers as a single attack. this won't decrease the relative defensive strength of medium-level feds against warlords, but will allow a good chance of counter-attack. relying on static defences creates a static game. large groups of moderately good players should be able to slaughter any warlord.

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