John Gresham (White Giant)
| Friday, April 15, 2005 - 01:44 am |
It isn't about war rank, it's about security. If buying thousands upon thousands of fortifications can make me untakeable-- and I did this in Kebir Blue once with very little maintenance cost-- then there is a problem. There is no reason for a country to keep its current president if it is destroyed but still has a long list of fortifications. It becomes stupid how many fortifications one has to kill to take a country if someone is dead set on not being taken. It is thousands. Hours upon hours upon hours of the same repetitive task, and waiting for that red message to tick down finally to zero every several minutes. So time-consuming it isn't worth it-- which is why I would advocate a more automatic war machine if I designed a game like this. There is no reason to deny real control of the country to someone who has de facto control of it. Fortifications shouldn't expand the target list.