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More cash Reductions in war

Simcountry: Simcountry Bulletin Board  More cash Reductions in war


Wednesday, November 27, 2013 - 08:38 pm Click here to edit this post
Thanks for editing my post Andy... You are way out of touch with this game, maybe you should examine things before you change them.


Wednesday, November 27, 2013 - 08:42 pm Click here to edit this post
Andy, if are going to continue lowering the cash we get from C3s, start lowering other products. I took a look at the price of military supplies and saw the following:

So start lowering other prices as well, not just weapons

Roving EYE

Thursday, November 28, 2013 - 12:57 am Click here to edit this post
using different tactical mathematical models its possible to achieve some level of profit at the higher war levels, i've tried it else where(not saying where or how), our tests have shown its possible at a simulated war level 15,16,17,18 say to get a 15.87b - 26.18b sim dollar profit every game month

(NOTE:- our tests are independent of


Saturday, November 30, 2013 - 08:38 pm Click here to edit this post
I keep lobbying for this and will continue.
The GM needs to TAKE ALL DEFENSIVE WEAPONS off the world market. One war of war level 11 would give HUGE demand to the markets increasing weapons profitability and would allow them to DRAMATICALLY decrease the cost of war. Plus after words we should be allowed to keep any weapons left over.
Since they came from the market even if we sold them back there would be a large amount of weapons/ammo missing from the war.
This would give players cash and weapons(of high Q) and give the markets a help in demand and it would help the GM to increase productions

War Level 11- Based on docs and that a nation has 150 garrisons

The totals are as follows...

90 Inter wings = 11,700 Inters / 878,000 Missiles
45 Helicopter wings = 5850 Helis / 439,000 Missiles

6000 Anti air batteries
6000 Missile interceptor batteries
6000 Defensive missile batteries
9000 Armored vehicles
9000 Jeeps
9000 Artillery
7500 Tanks


Saturday, November 30, 2013 - 08:49 pm Click here to edit this post
"I would say a slight boost to 6-7, a moderate boost to 8-9, and a larger one at 10-11 is needed."

As Aries said at 6-7 it gets harder because the profit scale is the same but the weapons grow MASSIVELY in size and Quality.

If anything the GM should look into creative ways to encourage more growth into the upper levels besides cash.

Maybe we can give a few incentives to encourage people to move up?

Allow only level 10+ to be on the security council. Give the Sec con more teeth, Allow them to boycott a country from buying weapons off the world market, ECT

Aries old comment is as the empire grows a reduction in manpower is needed? A nation who wars are has a prepped military doesn't use as much as a nation that mobilizes quickly. Each war level results in you nation needing 1-2% less troops to man its weapons. Once you hit level 10 you could get a 10-20% reduction in manpower needed.

Something, these are just general thoughts

Stephen Ryan

Sunday, December 1, 2013 - 07:30 am Click here to edit this post
Now the stealth make It cost even more to take a c3 didn't think this game could get any worse lol


Sunday, December 1, 2013 - 08:23 am Click here to edit this post

They are way f**king overpowered.

As stated before they should be strong Vs inters
But weak vs fighters/ Anti Air.

It shouldn't take me 850 Anti air to get a few kills.

Anti air should do atleast a 10% hit rate vs Stealth. If i get them that close (or having to airdrop them into an enemy nation) They should be easy to kill. Whats the point of stealth if my Anti Air can see you on the run way.

The GM needs to fix it because in war level 11 its freaking stupid.

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