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| Thursday, April 19, 2012 - 06:42 pm |
When I first started playing this game, I thought it was great, but now I'm getting ever more and more frustrated with the game managers imposing increasingly more and more invasive restrictions designed to force me to do what they think is in the best interests of my country, even though it is frequently very detrimental to my country.
#1: You know that new feature where if a country has negative cash, it automatically sells materials from its stockpile? That is an absolutely TERRIBLE idea. I was recently involved in a costly war which I had no wish to be a part of and which I was not responsible for, but I was nonetheless forced to make emergency purchases of large numbers of defensive and offensive weapons to protect my country. In the middle of the war, I had more than 1T in negative cash, and my country decided to automatically sell the weapons which I needed to defend my country. I then had to frantically buy those weapons back to protect my country from invasion, and it ended up costing me even more money than it would have if those weapons had not been automatically sold. My country was not anywhere near bankruptcy anyway. My loan requests simply had not gone through the system yet. Now the war has ended, and I am in the process of paying back my country's dept. Nonetheless, this new feature which was meant force me to save money, ACTUALLY ended up forcing me to WASTE even more money, even though I was already short on money to begin with, and ALMOST caused me to lose my country for no reason!
#2: The prohibition on buying offensive weapons when your country's net cash is below -3T. This is another terrible idea. You can't defend yourself in war using only defensive weapons. You need offensive weapons as well. During the war, I managed to bypass this restriction and acquire the necessary offensive weapons which I needed to destroy the weapons which my attacker was using against me, but this feature made it much more difficult than it would otherwise have been, and I believe that it caused me to take much greater losses than I otherwise would have. Also, now that the war has ended and I am working to pay off my country's debt, I am trying to raid C3s to get the cash I need. However, I can't do this without offensive weapons and ammo. If I am forced to pay off the entire debt which my country incurred in the recent war, relying solely on my country's regular income, it'll take ages. The only way I can pay off the debt quickly is to raid C3s, but I can't do that without offensive weapons and ammo. I already have the necessary weapons, but when I try to purchase the ammo I need, I am told that I can't purchase offensive ammunition when my net cash is below -3T, but I NEED that ammo to GET the cash! I don't need to buy anything expensive. All I need is a very large quantity of the cheapest ammunition available (Heavy Artillery Shells). Once I have that, I can start raking in the cash from C3s very quickly, and I'll have my debt paid back in no time. No, don't tell me that taking a C3 will cost more than I think it will: I raid C3s regularly, and it doesn't usually cost me more than small a fraction of the money I get from them.
#3: The prohibition on closing state-run corporations which have a high market-value. Just because a corporation has a high market-value doesn't mean that there is no reason to eliminate it. For instance, no matter how good of a state-run economy you have, I have found that an all private economy is still far better. Unfortunately, if you are trying to transition from a state-run economy to a private economy, there may be some state-run corporations which are too expensive for CEOs to buy, but you still have to get rid of them to make room for private corporations which are far more profitable for the nation. Unfortunately, if the game does not allow you to close them because they have too high of a market value, it can be a hassle to eliminate them if and when you need to. This is just another unnecessary nuisance imposed by the game managers on simcountry presidents.
Understand that I am not complaining only about one feature or another which the game managers have imposed in order to force presidents to make what the game managers perceive to be the best decisions. I am complaining about EACH AND EVERY ONE of those features! They are ALL bad ideas, and EACH OF THEM can be an unnecessary burden on even the most responsible of presidents at one time or another. Also, even more to the point, what's wrong with simply letting a president ruin his or her country anyway? If someone's own bad decisions drive their country into bankruptcy, SO WHAT?! Let them dig themselves out of their own hole, or else just let them fail! If they fail, they should just have to learn from their mistakes and do better with their next country. I don't think it's fair to impose these kinds of burdensome restrictions on experienced players, merely in order to rescue new players from their own ignorance. It's not like accidentally ruining your country is the end of the world. If necessary, you can always start again with a new country. That should be the only protection needed. Far from adding new protections, I desperately wish the game managers would eliminate the protections which they have already put in place. They're nothing but a nuisance!
| Thursday, April 19, 2012 - 10:13 pm |
| Friday, April 20, 2012 - 11:09 am |
Andy, read #1. Then read the rest. Then read #1. It's an eye-opening read.
| Friday, April 20, 2012 - 03:54 pm |
All things considered, I'm in favor of the first two for the exact reasons that you didn't like them.
Agreed on the last one.
| Friday, April 20, 2012 - 05:50 pm |
Remember this is a simulation. An attempt to mimic the real world.
If you cant afford military then you aren't going to win any war in a conventional manner. Economic warfare (sanctions, embargos, asset freezing etc) is the omni-present weapon in any modern (and probably ancient) warfare. So dont complain if you cant have highly expensive stealth weapons with no funding. And if you've your country has been ruined financially by war then how can you expect to be able to go and loot your neighbours?
Patiently wait and rebuild.
And possibly avenge your attacker when the time is right ;)
#3 doesnt really make sense as it is, but is easy to temporarily cripple a corps value enabling its sale.
| Friday, April 20, 2012 - 05:54 pm |
Simcountry can be played for free as you do but there are some privileges for premium players. Most of them are allowing themselves to develop their countries faster with the addition of gold coins they purchase.
I understand that you want to do the same for free.
Our idea here is that if you want to purchase something, like weapons, that is OK. Just pay for it.
Now, you buy these products and we pay for them.
Try Macy's or Ford Motors next time and purchase for $ 50.000 and tell them you will pay when you please although you are already $ 500.000 in debt.
Simcountry gives you loans of currently 16 Trillions. This is 200 gold coins and it is far too high.
There is no reason to give such loans and indeed, these loans used to be 16T when 16 Trillions were 50 gold coins. The loan max should be reduced.
If a country is in debt and cash is under some limit, it is not possible at all to purchase anything.
The country is bankrupt.
As a free player, you can easily abandon the account and start a new one with no debt and all the new player's privileges.
Closing of corporations is limited because of some cases in the past when someone closed 100 valuable corporations producing one single product to disrupt the game.
| Saturday, April 21, 2012 - 08:47 am |
Andy, you have COMPLETELY misunderstood each and every point which I made.
#1: "Simcountry can be played for free as you do but there are some privileges for premium players. Most of them are allowing themselves to develop their countries faster with the addition of gold coins they purchase. I understand that you want to do the same for free."
First of all, I never mentioned ANYTHING about ANY of the limitations on free players. I think all of the limitations on free players are completely reasonable. In fact, don't understand why there aren't more such limitations. I find it surprising that simcountry makes any money at all when are so few limitations on free players. I was not IN ANY WAY complaining about any of those limitations.
#2: "Our idea here is that if you want to purchase something, like weapons, that is OK. Just pay for it. Now, you buy these products and we pay for them. Try Macy's or Ford Motors next time and purchase for $ 50.000 and tell them you will pay when you please although you are already $ 500.000 in debt. Simcountry gives you loans of currently 16 Trillions. This is 200 gold coins and it is far too high. There is no reason to give such loans and indeed, these loans used to be 16T when 16 Trillions were 50 gold coins. The loan max should be reduced."
That's not at all what I complained about EITHER! Of course players shouldn't be allowed to spend money if they don't have any, and of course there should be a limit to how much any player can borrow! That's NOT what I'm complaining about! I'm complaining about simcountry automatically selling weapons from my stockpile during a time when I badly needed them, simply because my loan requests had not yet gone through. Of course there should be a limit to what can be borrowed, but I wasn't anywhere near that limit! My loan requests just hadn't been PROCESSED by the system yet when simcountry decided that I didn't have any money left and that my country needed to sell things automatically, and then I wasn't even given a say in WHICH things were offered for sale! Also, I was not specifically complaining about being unable to purchase offensive weapons when my net cash was below a certain amount. What I WAS complaining about was that the limit on purchasing offensive weapons is DIFFERENT than the limits on purchasing anything else. You don't think players should be able to purchase offensive weapons when there net cash is below 3T? I think 3T is a GREAT limit on how much money you can borrow, but if so, players shouldn't be able to purchase ANYTHING ELSE when their net cash is less than 3T either! My point was that offensive weapons are at least as important for defense if not more so than are defensive weapons, and that the limits on buying offensive weapons and defensive weapons should there be THE SAME! It doesn't matter what the borrowing limits and spending limits are! The only thing which matters it that they should be THE SAME FOR EVERYTHING, because you just don't know what commodities might be needed and what might not at any given time. I don't actually care WHAT the borrowing and spending limits are, but they should be the same limits for everything, not just offensive weapons.
#3: "If a country is in debt and cash is under some limit, it is not possible at all to purchase anything. The country is bankrupt. As a free player, you can easily abandon the account and start a new one with no debt and all the new player's privileges."
Why on earth would I want to abandon my country?! As I said before, my country wasn't anywhere near the debt limit. It also is not and never was bankrupt! Even if I don't take any money whatsoever from C3s, my country should be able to pay back all of its debts given enough time. My country may have a lot of debt left over at the moment, but the interest rate is very low, and once I finish deactivating weapons in my stockpile, my country's budget should have a fairly nice surplus which can, over time, be used to pay back my country's loans. If I also take money from C3s, my country should actually be able to pay back its debts fairly quickly. Capturing and raiding a C3 doesn't cost more than a very small fraction of the amount of money you get from doing so.
#4: "Closing of corporations is limited because of some cases in the past when someone closed 100 valuable corporations producing one single product to disrupt the game."
I know what limitation you are referring to, but that is a completely different limitation to the one which I was referring to. I was not talking about the limitation to the NUMBER of corporations which you can close at any one time. In retrospect, that is in fact another, albeit minor, nuisance for presidents, but it did not occur to me to mention that in my original post. Rather, what I was referring to was the limitation of not being able to close ANY corporation above a certain market value. This is a bad idea because the market value of a corporation does not always reflect its true value (or lack thereof) to the state in which it resides.
In my original post, I was basically only trying to make three points:
#1: Of course players shouldn't be allowed to buy commodities on the world market if they have no money ... Duh! However, if they overspend and end up with negative cash, there is no need to for their country to automatically sell products without the player's consent. If you simply prohibit the player's country from making any further purchases until it has enough money, that player will eventually have no choice but to make sales on their own anyway. The problem with such sales being automated is that the player has little control over exactly WHAT gets sold and what doesn't. If a player's country is forced to sell products from its stockpile, the player should at least be allowed to CHOOSE what gets sold, in order to avoid selling anything which may be badly needed at the time (such as an arsenal of weapons needed to stop an imminent invasion).
#2: If players are not allowed to buy a certain category of products when their net cash is below a certain level, that's wonderful. That's exactly how it works in the real world. HOWEVER, this limit should be THE SAME for EVERY PRODUCT. The reason for this is that you can't know for certain which products may be badly needed at any given time.
#3: Never should a president be prohibited from closing a state-run corporation merely because that corporation's market value is above a certain level. A corporation's market value is simply not a reliable indicator of that corporations value to the state in which it resides.
Andy, those are the three points I was trying to make in my original post. I was not at all talking about ANY of the things which you mentioned in your response.
| Saturday, April 21, 2012 - 11:00 am |
1. These countries are not about to recover. At that point they make continuing losses and are beyond repair. Only with extra cash from the sale of assets they may have a chance to recover.
They keep consuming products and they stocks go negative.
2. In that phase they can purchase everything but offensive weapons. You should be able to purchase what you consume and weapons fro defense. they are unable to purchase offensive weapons when there is no money.
3. I already explained.
| Saturday, April 21, 2012 - 07:07 pm |
#1: "These countries are not about to recover. At that point they make continuing losses and are beyond repair. Only with extra cash from the sale of assets they may have a chance to recover.
They keep consuming products and they stocks go negative."
My country wasn't anywhere near a point of no-recovery. As I said before, the only reason why I had negative cash when simcountry decided to automatically sell weapons from my stockpile was that my loan requests simply HADN'T GONE THROUGH yet. Once my loan requests went through, I had plenty of money, and now that the war is over, I'm working to pay my loans back. At the moment, my country is still gradually losing money, but that's only because it costs too much to maintain the remaining weapons in my country's stockpile. Once I have finished deactivating those weapons, I won't be losing money anymore.
#2: "In that phase they can purchase everything but offensive weapons. You should be able to purchase what you consume and weapons fro defense. they are unable to purchase offensive weapons when there is no money."
I already know that, but it SHOULDN'T be that way. Offensive weapons are EVEN MORE IMPORTANT for defense than defensive weapons are.
#3: Never mind. I understand this one now.