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Econ tanking lol

Simcountry: Simcountry Bulletin Board  Econ tanking lol


Tuesday, November 19, 2013 - 06:10 am Click here to edit this post
Andy i have never asked for production of corps to be increased.... all things must be considered in the economy and i wish you would consider considering stuff.... it seems like you just fiddle and tinker and dont tell or collaborate with any people who actually know how the game works to some extent

Rage Fury

Tuesday, November 19, 2013 - 08:30 am Click here to edit this post
I have never asked for corporations to produce more. Make surpluses or shortages, whatever floats your boat, makes no difference to me. However consider, if you make surpluses and the price tanks to base price or just above for a product then corporations don't make a profits. At least that is my experience. I watched Market values tank several trillion from this like clockwork. Even tinkered with my CM contracts somewhat, to minimize it as best I could. Naturally I took notice, especially when old reliable shortages disappeared to significant surpluses. Consequently the profits became deficits, it was hard to miss. Production Plants are still in surplus while making deficits. Where are all the new corporations coming from? I have an odd interest in those.
Either way, you cannot just kick things to surplus and not tweak the price mechanisms in kind, that is a significant game changer for Enterprises seeking profits. There is another aspect to this, it takes to long to build a solid profitable corporation with a cushion to close it since you have to pay the Home Country a significant penalty... I don't like closing corporations. Though I would if I could depend on the surplus being there consistently and indefinitely.
If Price depends on shortages (one assumes supply and demand plays a part), then C3s have have to react quicker or the formula for the price has to be slower to adjust down or the swing from surplus to shortage and back should be seriously slower. The way it is now, you cannot close or build corporations with any assurances they will be profitable regardless of quality or remain profitable for long. Enterprises are not countries, operating corporations cost more for them. Well, unless you have tweaked things again or you want us to just build Services at this point, which I am seriously considering. I watched it with the Production plants. Price changed pretty quick depending on the Surplus or the Shortage. Bought a few to watch it since it was close to base, may continue if I figure the Price will ever go up to near where it was.

PLayers may understand and dump mass quantities into the markets, that is fine. Then just tell us this is what happened to Electric Power, Software, Hightech, and whatever else I may have missed. You didn't say that previously though. We all do not have access to that information. Had I, I would have kept my trap shut and soldiered on.

Personally, if I cannot get a product because of shortages, I build a corporation and supply it myself or get it from my Common Market if available. Services are a Prime example. Not one time have I complained about shortages, nor did I ever intend to. My Game is my Enterprise. Shortages are why I build my corporations. If cannot trust the markets to retain some bit of normalcy from one day to the next, why should I as an Enterprise build a new corporation? Unless you intend for us all to be in "build and pray" mode or want us all to just build Services, then honestly we shouldn't...

XON Xyooj

Tuesday, November 19, 2013 - 11:14 am Click here to edit this post
isn't that on simcountry all you gotta do is "immediate order" by paying 31% premium then you get what you want, don't worry about shortage on the market

but on earth, you better build your own supply line because there is no immediate order


Tuesday, November 19, 2013 - 12:16 pm Click here to edit this post
Most products show large shortages and production must increase. The shortages are too large and as a result, some corporations are unable to produce, or only partially able to produce and shortages become even worse.

even with two small increases recently, shortages continue to the point that some people think the price does not depend on supply and demand.

It only depends on supply and demand.

quality is taken into account when a transaction takes place but that is the trivial part.

the main issue is: is there a surplus or a shortage.

The markets are in fact unchanged from a month ago.

shortages of services were at 30B now maybe at 20B. but the price does not depend on how much shortage. 20B is for the market the same as 30B.

you should find out how many corporations are in fact needed and decide if you want to create some of them.

we will not fix shortages, nor remove the surplus. The market has always fixed itself on its own.
Surplus leads to the closing of corporations and then, with more manpower available, the creation of new corporations for products that are in short supply.

hopefully, this process will slowly balance the market.

You can in fact make things happen, instead you wonder what happened.

Rage Fury

Tuesday, November 19, 2013 - 02:45 pm Click here to edit this post
XON "all you gotta do is "immediate order" by paying 31% premium then you get what you want, don't worry about shortage on the market "

That usually works, but not always. Point of fact, I am not worried about shortages since I can build Corporations.


Tuesday, November 19, 2013 - 02:52 pm Click here to edit this post
Shortages are good for are surpluses. Buy low and sell high.


Tuesday, November 19, 2013 - 07:08 pm Click here to edit this post
Thank you

XON Xyooj

Tuesday, November 19, 2013 - 09:18 pm Click here to edit this post
that works for me every time, but realistically it should not work at all if there is no product on the market.


Tuesday, November 19, 2013 - 09:38 pm Click here to edit this post
Andy i have previosuly asked for a ratio of corporation to corporation to see if it was even possible to have a balanced market (no extreme surpluses or shortages).... it seems like logically in this game when it was created there should have been a formula in place to show that the economy could plausibly work.... the economy is a puzzle or a mosaic and it seems there should be a logical way to complete this puzzle assuming as youve pointed out should be the case that people are rational and build corps that are in shortage.... as xon has pointed out though this doesnt seem to be the case.... there are huge shortages of oil so many oil corps would need to be built however this would also exacerbate the chemicals shortage so many chemicals would need to be built however this would further increase the oil shortage..... it doesnt seem like it is possible to ever have balanced market even if we all were rational and built corps in shortage..... the most important things that need to be done to fix the econ aspect of this game is to actually make it possible to have a balanced market and then encourage players to respond to market changes by getting rid of price limits maybe allowing people to set their own prices (thereby making products in shortage more profitable to build) allow people to convert corps (many people will not close corps that are in surplus as they have already invested alot into those corps) and make the c3 production more responsive... obviously changes like these cause problems that would need to be overcome but it is something to be pondered and i think something better then just tinkering..... if you want to make an econ game in which the c3s produce everything except a few products which are always in demand and just let players build those products for a profit then thats fine but at least dont change it up on people randomly unless your actually making a fundamental change to the economy

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