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Economy and cash system

Simcountry: Simcountry Bulletin Board  Economy and cash system


Wednesday, November 13, 2013 - 08:34 am Click here to edit this post
I think i see part of it. But can you clarify how this ties into the pop's spending on consumables and the quality of the consumable index? what are the targets for this in general? I try to keep my health trans and edu around 150 and my corp production loves it. Dropping it a little to lower salaries all around can make sense if the savings from lower pay is not out weighed by the loss of production. And if i can get the pop to pay more for consumables than i spend on them this would help make this a better way to go.

I would like more info on the consumable part of the balance.


Wednesday, November 13, 2013 - 10:00 am Click here to edit this post
nope, no formula.

Stephen Ryan

Wednesday, November 13, 2013 - 10:18 am Click here to edit this post
its all tanking lol


Wednesday, November 13, 2013 - 08:15 pm Click here to edit this post
It is all tanking WTF!!!!!


Wednesday, November 13, 2013 - 08:18 pm Click here to edit this post
The strange part about it is my 2 best econs where the ones hit the hardest. Whats up with that?


Thursday, November 14, 2013 - 01:38 am Click here to edit this post
well, as far as trans goes, according to the docs, above 120, doesn't have as much effect. so you could probably, reduce that to the 120-125 range, or just stop keeping it up, and let your normal pop growth outrun it.

i've been examining health and education indexes, and priorities pretty closely, in the last few months. and seriously, long run, 120-125 education index, will work best. but then again, thats just my word, don't take that 2 seriously.

but to explain my thought. the more you educate, well, those people don't come from no where. they are trained out of your workers. no it might seem advantageous to have more trained professionals, than skilled and unskilled labor. how ever, by over training, you create a vacuum. a demand for mlw, and hlw, as those are being educated to higher level positions, leaving fewer and fewer to wash the dishes. heart breaking, i know. how ever, when that happens, your country will automatically retire allot of the older professionals, and they'll take up jobs in the llw, and mlw categories. increasing the average age of your workers, lowering birthrates, and causing worker shortages as your country keeps training retirees to be llw. its not necessary to spend that much effort to maintain a high tech work force while still having a balanced economy of agriculture, mining, and such

but then, i could be wrong, check it out for yourself, try running a virgin C3 for 6ish months, just for fun.

to continue my thought, health works the same way, their are disadvantages of super high HIs. ironically, left unchecked, a high HI, can have the opposite of the desired effect. Maintaining a healthy respect of all your countries needs, results in a healthy country. its not all about the numbers.

mixing that with what i originally was talking about, trimming my indexes to the minimum of what i need, greatly counters the con-effects of high indexes, while keeping my running costs low enough to justify a high gov salary.

so i guess, rather than trying to imitate what i say. understand the jist, experiment to prove me right or wrong, then figure out how to apply it to your style.

XON Xyooj

Thursday, November 14, 2013 - 08:26 am Click here to edit this post
if i had the choice, i would definitely pay my government workers more than private corps pay their workers.

i would want the best people to work for me, because i owned the country :)


Friday, November 15, 2013 - 01:35 am Click here to edit this post
when you overeducate you can always just do a labor transfer and make your unused skilled back to laborers :) gotta love communism


Friday, November 15, 2013 - 01:35 am Click here to edit this post
people work for the government for half the pay they could make in the private sector because my education index is 50 :)

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