Weapons reactivation

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Weapons reactivation Status: Please read our response

Detailed Description:

The deactivation of weapons due to worker shortages followed by a 3 month requirement for available workers to allow resactivation is very unplayer friendly. Worker shortages can be fixed easily. I have 100s of thousands of men and officers sitting around weapon less in the middle of a war. An alternative would be to allow units and garrisons to be made only if workers are available. Vote yes to end the 3 month reactivation ban.

18 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Deactivation works fine for some and others don?t like it. The best way to prevent it is by keeping your army activated all the time. This will have the same effect as allowing the building of units if the workers are available.

There is a difference in cost, but permanent activation will make the situation more transparent by showing exactly how many soldiers and officers are needed in the army. So if you have the slightest problem with the deactivation, don?t use it. Removing the three months pause is impossible because you will activate each month and the same number will be deactivated with a lot of confusion as a result.

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