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Detailed Description:
#1 Navy Fleets ... In the past navy fleets used more weapons to attack, one thousand of each to be exact. These settings were changed do to their destructive power. Now with the increased power of air defense and the ability to upgraded garrisons, navy fleets have become useless. To see navies return to their previous state vote yes. #2 The Size of Federations ... The current limit is 25 countries. This number is to low. Many federations are forced to make branches. In most cases this leaves empires and new federation members vulnerable. Vote yes to increase the limit to 75 countries per federation. #3 Ammunition / Weapon Quality Upgrades for Garrisons ... Do to the high demand for these products on the world market, it can take several real days to buy upgrades. Then once they are deployed, it only moves the quality level up 1 point or in some cases less. This should be changed. One upgrade should move the quality level up five points. 4# Vote yes if you believe as I do that these changes should be moved to the top of the priority list for Fearless Blue and the changes should be made ASAP. Thanks for your vote Zrapid Pace AKA ... Z
24 gamers voted for the proposal.
7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Navies have been too powerfull in the past and even now have privileges military units do not have, such as automatic supplies. Navies should be transformed into units and balanced against other units.
We will check their power relative to garrisons etc. and may tune them. The next game update will reduce the size of all military units (not the navy) by 10% as was already published on the game news.
Federationas with 75 countries will become invincible. with 25 countries this is already the case. We think that cooperation between players is great but 75is a very large group within the numbers of players we currently have.
Ammunition components corporations are very profitable. The solution for the problem is to set up many such corporations by many players, produce many of these components, reduce their price and make money in the process.
Many countries and ALL enterprises can build such corporations. Making the upgrading process trivial, does not add to the game.