Transportation price break or bonus

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Transportation price break or bonus Status: Rejected

Detailed Description:

I believe that one thing that is very lacking in this game is the transportation element. I realize that we have roads, train tracks and Water treatment facilities in our country to pump up as our transportation. The way we buy things it?s similar to commodity based pricing, real world example is paper for corrugated it sells for the same price if you are buying from your mill or someone else?s mill (I?m sure there are more examples) The price will fluctuate as well but is set by an outside body (sound familiar?) Where this is important is it?s similar to the way we buy goods in SimCountry. In the above real world example you would never buy paper from the other side of the world even though you would get it for the same price, shipping would kill you! You buy close to home to save on shipping. I propose a simple model to implement into SimCountry that would ONLY be imposed on Contracts (for obvious reasons), for discounts as a result of savings in shipping as follows? 1% savings for each of the following conditions, they are stackable too - In the same common market - On the same continent - In the same region - Country or enterprise The buyer would pay less and the sell should receive more, the difference would be made up in savings on shipping. Explanations: Discount for same common market ? those in the same common market should trade many goods between them, reducing the cost with volume. Discount for Continent, region or Country ? Obvious savings due to proximity. Discount for Enterprise ? similar to Common market in that several goods may be easily ordered within the same organization and a certain amount of traffic makes shipping easier and cheaper. So Vote YES ? For discounts and bonuses in some contracts Vote NO ? For no discounts or bonuses

6 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been REJECTED.

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