|
|||||||||||||||
|
|
|
Previous document: | Improved Federation System |
Next document: | Security Counsel Troops |
More documents: | How to Play Simcountry |
Detailed Description:
I propose creating tourism as an economic branch, a little more complex and direct, to be part of the budget.tourism can be measured. depending on the growing infrastructure of the country andsecurityif you are in war you will have not turist. as hospitals, schools, roads etc increase your visitors . the more developed a country that receive more tourism and clear earn money.while fine will impact companies like air Transports, shows, holidays and sports and perhaps many more.you could create a special department for tourism. which of options creear events in your country to increase tourist arrivals, of course also cost money to earn money. these events could be, concerts, art exhibitions, sporting events. oh just spend money on promoting your country in the world, to be gaining tourists. which of course will be an investment that will come out of the pockets of each country. but shall gain future. it could also create random events globally, choosing the host country so the game would do much interesting and entertaining, and countries that are peaceful could focus on other activities, I just wars. as it could make a raitnk of the most visited countries and of course have extra income in the profit and loss.his could be very attractive for the game, and would give a more realistic and complex touch. and if you have ideas for this activity. Might help me to improve this idea. vote yes if you are agree
10 gamers voted for the proposal.
0 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We think that is will be a very good addition. We have however several features we need to implement before, including resource management and scarcity, a spending upgrade, CO2 emissions and pollution functions. We also have a lot of work remaining on our mobile app to bring it up to par with the game on the website.