Provide Breakdown of Government Costs

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Provide Breakdown of Government Costs Status: True

Detailed Description:

With health, we have doctors, nurses and hospitals.
With education, we have schools, universities and teachers.
With transport, we have roads, rail, and water and maintenance thereof.
With social security we unemployed, disabled and pensioners.
With the biggest cost of all being Government Costs, we have nothing.

It must have workers not included in the above, use supplies, pay for the civil services, and contribute to the Security Council and of course, the empire penalty.

The game knows what the figures are as it has to compute them. How can we play if we don't know where the money is going? How can we advance as players and further our understanding if the largest single expense is cloaked in mystery without comment from the GMs when queried, or at best "it should be between 20-30% of country income"?

In just one of my countries, it spends in real money about US$1 a day in government costs, so, I would like to know what on, shown with facts and figures just the other areas of government.

End the silence and shine light on the mystery.

30 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is true that this is an omission but there is a difference between government cost and other costs. Government cost cannot be influenced except for by changing the salary levels while all other costs can be influenced by a decision of the president to increase the education index or not to, improve social security or leave it at a low level etc.

Government cost depends on salaries, product pricing and the number of countries in the empire. It is a complex formula and as it is cannot be changed substantially by the players, this knowledge already helps a lot.

We will recheck the procedure and find out what extra information can be useful for players to influence the government cost.

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