Option to auto-decrease set production level when profit goes negative

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Option to auto-decrease set production level when profit goes negative Status: Please read our response

Detailed Description:

Please add an option that we can set on each corporation, to have that corporation automatically stop set production to 0%, if the corporation would be operating at a loss. This feature would allow people to easily avoid aggravating losses. Furthermore, it would make the behavior of the free market more realistic. When a commodity price goes below a level where the corporations producing it could make a profit, the surplus (which is what caused the price to decline) would automatically start to dry up, and the price would stabilize at the reduced level (rather than going to the minimum value, or teeter-tottering violently up and down). Similarly, if the cost of supplies were to increase drastically to the point of killing a corporations' profitability, demand for those supplies would automatically ease as production started to decline - this, too, would stabilize prices. Please consider enabling this by default for all AI controlled corporations. I suspect it will resolve a lot of market "weirdnesses" - such as the fact that nobody on LU can possibly turn a profit on Silver. There's a ton of Silver supply in spite of the fact that nobody on the planet can make a profit off the stuff. Why is anyone making it? Doesn't make any sense.

15 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Stopping production in a corporation will increase its losses. It cannot fire everyone at once, it takes time and the corporation has its fixed cost that will continue and it must be maintained or ot will fall apart.

If you see a product that has cronic oversupply, you should consider closing the corporation and starting one that will produce a product that has shortages for a prolonged period. Both factory upgrades and quality and efficiency upgrade corporations show constant shortages. Also oil and services, construction and other industrial product show shortages and everyone, in all game levels can build them.

This will increase your profitability and move the production mix closer to the realistic consumption.

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