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Previous document: | We need Trains |
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Detailed Description:
Current system does not take quality into account. If you sell your product manually (like, for example: if you disliked a market price crash and decided to stockpile instead of sell at a reduced price) you can only sell at the range of 50% to 200% which is fine, except, what happens when your quality is higher than 200? Bread / 2712269 / 1000 units / 849 SC$ / 286 SC$ That is what my trade strategy results in; when I try to sell my overstock, this is the most I can sell at: Bread / 5000000 / 1000 units / 572 SC$ / 286 SC$ Now, I understand why that 50% of market is there, but why the 200%? If you do not allow the manual entry of any NORMAL price, at least allow us to use the "offer/retract products" function, and have it processed according to our trade strategies, not just market rate. So, my poll is, basically, this: Vote yes: if you want to be able to sell your goods manually, at a price that compares to what you can sell them automatically, and have the "offer/retract products" use trade strategies when placing goods. Vote no: to keep current system, where your manual prices can only go from 50-200 % of market price, and where "offer/retract products" use best price strategy.
40 gamers voted for the proposal.
11 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
You can only sell if there is a buyer at the price and for the quality you offer. High quality has few buyers.