Local and Common Market Contracts

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Local and Common Market Contracts Status: Please read our response

Detailed Description:

I propose a little tweaking for the local and common market contracts for countries and corporations. Currently, when you sign local or common market contracts, the game will automatically bring your contracted amount up to 100% if there is enough contracted units available to do so. However, if your consumption has lessened since the last time that you updated your contracts and your contracted amount represents more than 100% of your monthly consumption, the game does nothing to adjust the contracted amount in a way that would bring that contracted amount down to 100%. Instead, your contracted amount for that particular item stays at 115%, 220% or whatever it happens to be. When your contracted amount out paces your consumption in this manner, you have two choices. You can either go through individual products and manually cancel out surplus contracts or, if you are looking for quick and easy, you can cancel ALL your contracts and re-sign them in order to readjust all! your consumption to 100%. I propose that the game masters change the contract signing system so that, when a player chooses to use the sign contracts option, the game will automatically cancel or adjust contracts to bring surplus contracts back down to 100%. James

49 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good proposal. Something similar was requested before and we have it on our plan. Not exactly this, but close. It will be easier for us to add an option that will adjust all common market contracts once per several game months according to some pre set conditions.

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