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Detailed Description:
In resent C3 wars attacking a 1M population city only yields 10K kills barely giving you 1war index point. Even after destroying all cities and the capital a player only gets around 8-9points of the 40total meaning that all civilian targets must be blown up several times over. I would like to ask the GM to increase the death rates in these attacks. Currently it seems only 1 in 100 people die in these attacks. I would like to suggest the GM increase these death maybe though the use of Quality in Fighting units Based on 1M population cities the death would be as follows...
100 Quality = 1 in 100 (10,000 people killed)....
200 Quality = 1 in 50 (20,000 people killed)....
300 Quality = 1 in 25 (40,000 people killed)....
400 Quality = 1 in 12 (80,000 people killed).......
These increases would make warring easy and increase the demand for higher Q weapons even more so then they are now...
Please vote yes to suggest Q effect people killed Vote no to leave as is
19 gamers voted for the proposal.
3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The killing is not a target. The damage that goes with the killing of population and the damage to the economy is indeed an issue. We have already tuned the numbers up. You can now win more damage points by destroying cities and we may decide to increase even a little more after additional testing.