|Federation Boycott Vote Options
|How to Play Simcountry
Yeah, this has already been asked, but I'll just propose it again:
There should be a system in SimCountry that allows a president to configure many different policies that decide his government type and affect his countries population growth, income, military strength, etcetera. It should be somewhat similar to the Civics in Civilization 4, but SimCountry could do a lot better.
A few examples:
Military Types- Conscripiton(Faster Production in Military Corps, Officers recruited from Low-Level Workers).
Law Enforcement Types- Police State (Population Growth Slightly Slower, Less Rebellions due to strict survelliance). Barbarism ( Higher Rebellion Frequency, Higher Death Rate, Lower Costs for whatever category deals with law enforcement).
There would, obviously, be more choices and more Policy Categories, and this would take a VERY long time to implement, but it would add a lot to the game, like countries with same government forming blocs, and fanatically democratic players might make it their "mission" to wipe out communists.
Vote 'Yes'for government types and policies.
Vote 'No' if you don't SimCountry to be realistic.
26 gamers voted for the proposal.
12 gamers voted against the proposal.
The proposal has been ACCEPTED.
We would have liked to add this long ago but are limited in our resources. We will add this feature.