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Fix the "Too High" indicator Status: Please read our response

Detailed Description:

The None/Some Left/Too High indicator on the corps list is intended to let us manipulate our trade strategies, but it is not as useful as it could be.
1) Include the market supply/demand indicator on the same page. This lets us determine whether the stock situation is something temporary or something we need to do something about.
2) Depending on the processing order of the corporations, the indicator is pretty meaningless. For example, on GR corps process between about the 2nd and the 11th of every game month. Corps earlier in the processing order get an opportunity to sell their production to the later ones. This means an early corp may show "None" while a later, otherwise identical corp may show "Too High" for the same settings for the majority of the month. Corps also tend to show "Too High" more readily once effectivity and salary effects cause them to increase their productivity above 100%.
The easy fix for this would be to make the" Too High" indicator trigger if more than TWO months production is on offer, rather than one, which is what it seems now. A corp that's only got the current months' production on the market should still say "Some Left".
Vote yes if you think this would be a helpful tweak - no if the indicator works fine as it is.

35 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

These indicators are the result of a previous poll. There are many details on the corporations pages that can be optimized and improved. The corporations game is being improved. Some of the changes are already installed and more will be add in the coming months.

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