Fix the health index

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Previous document: February 14, 2006
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Fix the health index Status: Please read our response

Detailed Description:

There has been a recent discussion on the health index on the game forums. W3C disclosed that it was a non-linear function. The education and transportation/infrastructure indexes are both based on sub-index and take the lowest index. So is the social security index. What I propose is that the health index is based on the "hospital index", where hospitals index = (current hospitals/needed hospitals) averaged on the last 4 game months or something. Just like the education system is. This will decrease the slowness of growth of the health index. Basically, if you want your health index to really show how many hospitals you currently have compared to what you need, that is what the hospitals index does and that's how the health index should work. Please vote wisely, it's for your own good. (P.S. The faster the Health index grows, the faster you reach higher game levels and you make more coins.) Manny

57 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are two issues: one is the pace in which the index moves to the new level after new hospitals were added. We have made it faster. It will now move more quickly to the new level but it will not make a jump as it did years ago. Quality in the real world does not change on the day you open a new hospital.

The non linearity is very slight and has no effect if the index is <100. It has a very effect when the index moves to much higher levels and rightly so. The quality of healthcare is not a linear function of the number of facilities that are available.

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