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Simcountry is an Online Digital World where you are the President of a country.
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Finance abuse Status: Please read our response

Detailed Description:

I have noticed that the Material's purchased by the country has been steadily rising, yet the population spending remains very low. If you look at the Material's description is states that this should not be seen as an expense since the people will pay for it. Then how come the population spending is less than 1/6th of what the country pays for? This is an insane rip off and needs to be fixed. All my countries are making profits, but they are losing money due to this one "feature". Please either remove it or make the two equal out. This disparity is much to big.

42 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to publish the spending figures in more details. There is no money lost here. All changes are caused by price fluctuations on the product market. In addition, it may be caused by changes in the army that together with the government is the biggest user of materials and services in the country. Large purchases of construction can also influence the general picture. These purchases are very large if the country is repairing war damage.

The production and consumption in Simcountry is a closed system where everything that is consumed must be produced and nothing gets lost. The only exception is the addition of some products that may take place if the market is in danger of a collapse.

The system is fully automatic and we have no idea what the numbers are, how they change and we never intervene to look into details. The suggestion of abuse is "surprising" to say the least.

Simcountry Introduction