Corporate Hiring Scalability

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Corporate Hiring Scalability Status: Rejected but please read our response

Detailed Description:

Production is already brilliantly scalable to hiring. Corporate hiring should itself also be scalable rather than as as it is now where each corporation has approximately a quarter million employees at 100 percent. The level of hiring should be an adjustable number rather than a percentage rate. I should be able to create corporations with tens of employees or tens of millions of employees. If it makes it easier on your database system than fine let us at least adjust hiring by either x hundreds, or thousands of employees. This of course means ALL variables such as fixed property costs also become scalable, because a small corporation with only tens of employees would reside in a single office, whereas a corporation with 1 million employees would probably have several properties. I understand it has been this way since perhaps the beginning, but it is obviously highly unrealistic and actually quite silly. I think the potentials for improvement are well within the game mechanics. This issue has been overlooked forever while other features were implemented, and that's great, but I think it's time to return focus to a this majorly unusual area of the game, where each corporation at "100pc hiring" is approximately a quarter million employees???? Really??? Are you kidding me???? I know it's just a game and the developers may be set in their ways, but it's also a simulation, so please return to reality and allow corporate hiring to be scalable. This would be an awesome upgrade to the simulation making it far more realistic, where for example an enterprise or country can have the option to have one corporation that makes certain products, and another corporation that makes certain products, rather than a series of redundant identical corporations that probably increases the overhead on the database system for no sensible reason other than perhaps diversifying by spreading operations over multiple countries, which should not be forced on CEOs. There should be either no limit, or at the least very low and and high limits of employee hiring. For example, if there must be a limit then a potential range of 1000 employees to 100 million employees. I doubt that many, if any corporations, would actually reach that limit. The default hiring can be as it is now, approximately a quarter million employees. Some "megacorporations" should be allowed to grow larger than the entire population of small countries!! Rather than a collection of redundant corporations all at approximately a quarter million employees??? THANK YOU FOR YOUR CONSIDERATION.

3 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

The numbers are unrealistic, we agree. This issue was discussed many times in the future and we have explained many times. Here is the explanation once more: With small corporations, a country may need thousands of them, like real countries do. The US may have millions of them and they are manages by many millions of people.

In Simcountry, having 5000 corporations in a single country will be impossible to manage. Huge pages that will not load and presidents who will forget what kind of corporations they have.

The main problem however will be in the processing of millions corporations in each world, with many millions of transactions that must be processed 6 times each day.

We have thought about super corporations with 2x, 4x or 10 times the size of the standard ones. This could be done but it has some risks too.

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