Contract Production Targets

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Contract Production Targets Status: Please read our response

Detailed Description:

Like how the share market allows you to set target for percentage of ownership, we should be able to set percentage targets for supplies required by percentage, or for production output by percentage, and for country consumption by percentage. These would automatically renegotiate contracts to maintain the target percentage, by closing last contract and opening a new one that meets the target percentage. For 1st example: I would be able to set a contract target to receive 50 percent of a corporations monthly production of fighter missiles, which automatically readjusts itself if the production increases or decreases. 2nd example: I would be able to set a contract target for a corporations supply of services required for the monthly production process. 3rd example, I would be able to set a contract target to meet 50 percent of electricity needs for the country. When dealing with needs higher than a single corporation can supply, the country would renegotiate contracts divided between the selected corporations to meet the needs for the country as the country grows, based on monthly usage. Perhaps this would require an additional page for consumption contract targets. Thanks for your consideration

7 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good proposal but quite complex to understand for many players and even much more complex to make. The function also looks at the market from the buyer side while the contracting must be efficient for both parties.
Production levels change a lot, mainly because of shortages of raw materials that can occur.

We do think it makes sense. It has to be part of a major redesign of the local and common market part of the game. There is a lot that can be improved there and it is a prioiority for us.

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