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High population ages can be extremely tedious to fix and normally require GCs one way or another to solve. Why not just add a booster that can lower your avg pop age directly?
7 gamers voted for the proposal.
1 gamers voted against the proposal.
The proposal has been ACCEPTED.
Nicely requested but what is expected?
The number of people in an age group depends on the number in the previous, younger age group.
People age and move from one group to the other. If you have many older people, your health index might be at 2000 and then nobody dies. Or you are fighting many wars and many young people die.
Do you want a booster that kills older people? Or add young ones? This is a very delicate issue in the simulation and changing numbers may have explosive consequences.
We can make a booster like this but the numbers per booster will be small as we need to prevent everybody from doing this at a large scale. If it happens, 30 years later, (60 real days), the number of old people will explode. Then what. Another booster to kill them I suppose?.
If anyone has extreme examples of countries with a large number of old people, please mail the gamemaster. We will look into the reasons.