A more logical and fun approach to product contracts

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A more logical and fun approach to product contracts Status: Will be implemented, long term

Detailed Description:

The current system for product contracts is tedious. If I want to satisfy 90% to 100% of my country's needs for a particular product (and not more than 100%), the fine tuning can take a lot of time. This gets worse the more corps you have, and it's tedious drudge work with no strategy element.

I believe that all players would be a lot happier if the production of their corps was automatically allocated as follows:

1. To satisfy up to 100% of their country needs.
2. If any remains, then to satisfy up to 100% of the needs of their corps.
3. If any remains, then to satisfy the needs of their common market.
4. If any remains, then to be offered on the world market.

It's just not fun to do this fine tuning manually. Also, if such balancing was automatic, I would build a broader range of corps to try to satisfy more of the needs of my own country, my own corps and my common market. Currently, this is simply too time consuming to be attractive.

Please vote yes if you agree.

39 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good idea but requires a major rewrite of the trading processes and will take long time to implement.

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